The user created content is predictably hit-or-miss. For every good level (Azure Palace) there are twenty craptacular ones (Win 20 trophies in 60 seconds herez!!11!!!). The level editor is very powerful; all 25+ levels and 15+ mini-games in the game could be created with the level editor provided, however, it can be daunting trying to layout a level and precisely position things with a DualShock as opposed to a keyboard & mouse.3074326;1350130; said:I watched Gametrailers.com's review and it looks excellent. How's the user-created content online? Are people active online?
The game is still young. It's only been out six weeks. Where it will explode is with integration to Home and 3rd party developers adopting the LBP toolkit to advertise their products. For instance, check out this report on LBP-Lumines. This is not an homage, this is being developed by the developers of the puzzle game Lumines, and will be playable for free inside of LBP.
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