• New here? Register here now for access to all the forums, download game torrents, private messages, polls, Sportsbook, etc. Plus, stay connected and follow BP on Instagram @buckeyeplanet and Facebook.

Dryden

Sober as Sarkisian
Staff member
Tech Admin
Due out Feb 27 for the PS3 only, this is my most anticipated game this year. I'm really not a fan of shooters on consoles, but this one just looks too gorgeous to ignore.

I can't believe BP doesn't already have a thread on it.

The Helghan Teaser Trailer:

[ame=http://www.youtube.com/watch?v=ZFOugKGWSeE]YouTube - Killzone 2 - Helghan Trailer HD[/ame]

A brief gameplay vid done up by IGN from a review copy (the person playing clearly sucks at FPS on a DualShock worse than even me -- this guy can't hit shit, at one point chucks a grenade across a bridge and misses the room on the other side, and in a later sequence throws a grenade into melee including his own side, then runs into the blast radius before his own grenade explodes)! :lol:

Looks flippin' cool though.

[ame=http://www.youtube.com/watch?v=XfwdBjjKDZU]YouTube - Killzone 2: Masterbit Theater, Final Build (HD)[/ame]
 
A "pre" review from one of the review copies sent out, from Eurogamer ...

Killzone 2 Hands On - Page 1 // PS3 /// Eurogamer - Games Reviews, News and More

<snip> ...

Killzone is nothing if not tactical, and those approaching it with a run-and-gun mentality - or just hoping to be able to absorb damage and shoot from the hip - are doomed to frequent bloody death. Thankfully, taking cover is simple and intuitive. Holding L2 snaps you to whatever cover you're standing alongside. If it's low cover, you automatically crouch to suit.

The left stick can then be used to sidle left or right behind your makeshift defences, leaning out when you reach the end, while pressing up pops you over the top to return fire. Should your gun run dry while standing, you'll automatically drop back behind cover while you reload. You can also blindfire over the top. Damage is indicated by splatters of blood around your peripheral vision, indicating the direction of the shots, and the game uses the now-traditional recharging health system. The blood creeps in, colours drain out and if you can't find a safe spot, you'll be face-down in a heartbeat.

Weapons are mostly low key, with a natural emphasis on small arms. There are rocket and grenade launchers, but these are scarce and generally best saved for tougher foes. Instead, you swiftly settle into the rhythm of the game - sweeping and clearing entrenched areas, pressing forward one piece of cover at a time. Shooting on the fly is a good way to waste ammo, and most of your kills come from short, controlled bursts taken down the iron sights view from a safe vantage point. Finding these strategic sanctuaries becomes increasingly tricky as the game evolves, but that's all part of the challenge.

Movement can feel sluggish to begin with, but that's because you're moving like an actual soldier would. Stick sensitivity can be tweaked, but this sense of weight is constant - and important. You're not playing as a floating gun, hovering around a battlefield, and the feeling that you have actual in-game mass helps to ground the combat even further in the realm of the real.

There are no rocket-powered leaps here, but pressing the jump button next to an obstacle of scaleable height allows you to vault over it. Although you don't see your hands actually propelling you over, it feels a lot like Mirror's Edge in terms of physical heft and momentum. You also have limited interactions with scenery objects like switches, valves and explosive charges. The latter two make use of the Sixaxis motion sensor to turn and lock them into place, while the steadiness of your hand on the controller determines how stable your sniper shots will be.

Enemy AI, one of the sore points in the first game, seems convincingly tough, even at normal difficulty. They'll use cover as effectively as you do, try to flank your position, flush you out with grenades and even duck, roll and shuffle to safety if they're caught in the open. If a Helghast trooper is making a break for different cover, and you start firing in front of them, they'll stop and try to head back the way they came. A small touch, perhaps, but indicative of the intelligence you're up against. Their lifelike responses are made more convincing thanks to some excellent animation, which holds fairly steady across all the character models and environments. When a fellow member of Alpha Squad busts a door down with his shoulder, there's genuine weight and momentum to the action. Flags and tarpaulins flutter angrily in the constantly raging Helghan storms, while swirls of dust and billows of smoke display particle effects that manage to be impressive without feeling distractingly showy.

... <snip>
 
Upvote 0
Animated .gif from the Killzone 2 video "Ballet of Death" presented at CES. This really highlights the animations, physics, and sense of mass that all the players carry in this game.

deqwiajpg.gif


The whole video is available for view at GameTrailers. It's just beautiful ... so beautiful ... :cry:

Gametrailers.com - Killzone 2 - CES 09: Ballet of Death (Cam)

:biggrin:
 
Upvote 0
The game intro:

[ame="http://www.youtube.com/watch?v=ir5EavFCHvw&annotation_id=annotation_841185&feature=iv"]YouTube - KILLZONE 2 - Full Length (CG) Opening Introduction [HD][/ame]
 
Last edited:
Upvote 0
Sony, in desperate need of some good news, drops their Feb 2 embargo date for KZ2 reviews and tells magazine/game web site publishers that they can go ahead with their content effective today at noon. Review site Eurogamer promptly crashes under the flood of traffic. :lol:

Reviews look positive. 9/10 from Eurogamer (notoriously strict criteria) and a 9.4/10 from IGN-US. With 11 reviews available so far to Metacritic, KZ2's aggregate score of 96/100 puts it ahead of Halo and Gears (which the PS3 fanboys were desperate for). The hardcore gaming forums should be good for a laugh all day today.

Killzone 2 (ps3: 2009): Reviews

Anyway, a sampling:

GamePro
It took a long time for Killzone 2 to finally come out, but after diving head first into the game, there's no doubt in my mind that it lives up to the hype and is a must-play for FPS fans. [Mar 2009, p.70]

Playstation: The Official Magazine (US)
It's true that Killzone 2 is filled with moments that can handily be described as inspiring awe. Each scene is incredibly well detailed, from the gaps in jerry-rigged cover points letting you sneak in a killing headshot to scarred and scratched textures, the planet feels entirely believable... Without a doubt Killzone fans, action and shooter fans of any stripe will instantly tag this sequel as a powerful contender for best game of 2009. [Feb 2009, p.38]

Gameplayer
Killzone 2 is a stunning game best suited for FPS aficionados, rabid graphics whores, and all proud Ps3 owners in general. Guerrilla Games have stepped up to the plate and delivered very comparable results to ?that preview video? that blew our collective minds in 2005. Using Guerrilla?s proprietary ?deferred rendering engine? Killzone 2 squeezes a lot more juice out of the Ps3 than anything we?ve seen thus far.

IGN
The single-player experience is a truly enjoyable campaign across the Helghast home world that will test your skills, particularly on the higher difficulty levels, and the game simply looks phenomenal for a console shooter. But perhaps the strongest segment of the game is the extremely deep multiplayer, which gives seven basic classes with which you can create your own customized super-soldier after performing your class-specific duties.

This really sucks for Sony, because they finally get their system-selling killer app, but the credit freeze and mass job losses probably just torpedoed their best chance to spin a $400 console into an impulse buy without dropping the price, which Sony really can't afford to do now.
 
Upvote 0
I had it reserved for some time, and was stoked the second I heard about it.

I wasn't a huge fan of the 1st, but the premise it brought I thought was fantastic, this time it looks like it might deliver. Can't wait.
 
Upvote 0
Playable demo out today on the PSN everywhere except North America, unless you preorder the game from GameStop.

*pssst* If you don't want to, or haven't, gone the preorder route with GameStop, create a phony PlayStation Europe account with your location/address in the UK, and you can log into the SCEE PSN store and download the KZ2 demo right now. The demo will not be publicly available in NA until the 26th (the day before it goes on sale).

It's 1,204Mb.
 
Upvote 0
Bleed S & G;1400211; said:
Nice - I'll be making a Euro Account..

This game can't come out soon enough..

I already did. Went home at lunch, logged in, created a new account named "Guest" on the PS3 main user panel, switched logins over to that, then used my yahoo email address to register a phony account in the UK. Download was at 4% when I left home to come back to work. 5:00pm can't get here soon enough.

My address is

123 Any Rd
Nowhere, Shire A9 9AA

In case anybody wants to move in with me. The SCEE servers accepted that and created my account. :biggrin:

I think when I get some time I'm going to make a bogus Japanese account too and see what sort of cool shit they get that we in the West will never ever see.

Demo is reported to be about 10-15 minutes long, but concludes with the "Ballet of Death" movie that was shown at CES as a teaser. It is single player only, no multiplayer.
 
Upvote 0
Finally got to play through the demo (three times). It is awesome. The graphics are very good, particularly the particle effects, but I don't think the textures are quite up to what is represented in the still images (probably from scaling down to 720). The graphics are still outstanding, but there might be a bit of hyperbole from those that would compare this to the most modern PC shooters. Best looking game I've seen on a console though, without question.

The gameplay is where it really shines. I've mentioned before that I loathe FPS on consoles. I've been a PC diehard all the way back to Doom. Killzone 2, however, is one game I'm going to enjoy playing. It 'works' for me because the game feels like you have real mass and inertia, and are not just a floating gun or a camera that can whirl around anywhere and stop on a dime. In this sense, it feels as if the playing field is leveled for me. I never felt out of control playing it, because looking around isn't hypersensitive. The guns act like they have weight and serious recoil, and the default control scheme is well setup for someone approaching this with a clean slate (Call of Duty players will want to immediately switch to Alt 2 control scheme).

The demo is two checkpoints, Corinth River and the Warehouse. The Corinth River feels cinematic and has some jawdropping sound. The warehouse is more claustrophobic. It's quite a rush to take cover behind a crate in the warehouse, have a bullet deflect off the side, then the crate falls open and reveals you're taking cover behind a palette of propane tanks. The little details are incredible as well. On my first playthrough, I shot at exposed propane tanks to detonate them, wiping out nearby Helghast. On a second playthrough, I was a little more conservative with my ammo, where in one instance I pierced a gas cylinder only once, causing it to tip over onto the ground and then spin around wildly as all the gas blew out of it. An awesome little touch.

The AI is very good, but the demo is easy as it defaults to Normal difficulty with no selection options for harder gameplay. One example of the incredible AI I noticed occurred on the Corinth River segment, where I was firing at a Helghast that was pinned down, to the point that I had assumed I killed him. When I ran up to that position, all I found was his helmet on the ground. As I turned to look, I got cracked between the eyes with the butt of his rifle -- a bald, helmetless Helghast cursing me as he killed me.

The cover system is great too. Press L2 to 'snap' against a wall or barrier, then just nudge the left stick a little more to lean out and fire. Well implemented.

This is a first day purchase. I can't wait to try the multiplayer. The demo took me about 14 minutes through my first run, and it just left me wanting the complete game that much more.
 
Upvote 0
Sony, recognized the world over for some incredibly bizarre ad campaigns in Europe (and incredibly boring campaigns in North America), doesn't disappoint with their KZ2 media blitz kicking off in Europe this Valentine's Day weekend.

Posters reportedly going up on billboards, bus stops, and train stations in Germany, France and the UK:
 

Attachments

  • 5306.jpg
    5306.jpg
    20.3 KB · Views: 2
  • 6184.jpg
    6184.jpg
    17.6 KB · Views: 3
  • 6835.jpg
    6835.jpg
    22.4 KB · Views: 4
  • 8839.jpg
    8839.jpg
    29.8 KB · Views: 1
Upvote 0
Back
Top