Tracker: Requisition armor modification allows users to cancel ordnance requests for more helpful weapons.
This would be my second choice.
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EasternBuck;2195256; said:If you are interested in how the progression system will work in competattive matchmaking here are a few articles to read. It looks like you will be able to chose one catagory and then be "locked" into that progression track until you complete that catagory. So, if you decide to go with the "wetwork" designation for your matchmaking playstyle you will be unable to change until you finish all benchmarks found within the "wetworks" armor type. -Each armor type has the same amount of benchmarks. They are refering to this as "Class Specialization". FYI
http://www.examiner.com/article/halo-4-multiplayer-specialized-combat
http://connecteddigitalworld.com/20...er-experience-with-specialisations-in-halo-4/
http://www.g4tv.com/thefeed/blog/po...ions-detailed-plus-limited-edition-breakdown/
http://www.slashgear.com/halo-4-multiplayer-class-specializations-detailed-15243050/
Halo 4 has fifty levels. Once you have advanced through the standard fifty levels, you will get the option to enlist in a Specialization. You can choose the order in which you tackle unlocked Specializations. However once you select one, you must advance through it completely before enlisting in a separate Specialization.
Specializations allow you to enlist in specific rank paths. These paths are composed of ten levels each. As you level up through these dedicated paths, you will unlock armor sets, emblems, visor colors, weapon and armor skins, and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield.
These armor mods will work exactly like all other tactical and support mods in the game. They are not tied to specific armor for each Specialization, so you don’t have to wear the armor to use that particular mod. They enhance a small part of the sandbox (meaning good players will still be good, and not good players will still be not good), allowing people to play the style they want to play and experience the parts of the sandbox they like on a more frequent basis.
We consider Specializations end-game content because even if you have “access” to all of them on day one, you will still need to reach level 50 before you can enlist in any Specializations. Think of them as giving you control over extending your level cap.
EasternBuck;2201771; said:http://www.examiner.com/article/halo-4-confirmed-for-mlg-fall-championship
From the Article:
"What is surprising, however, is that MLG also revealed the game will be part of the competition at the Fall Championships to be held in Dallas between November 2nd and November 4th. This is several days before Halo 4 even officially releases (November 6)!"
It will be fun to see two pro teams play when many of the maps and weapon spawns are totally new.