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jwinslow;1739084; said:I just advanced to my offseason, my recruits seemed fine with awareness (even had a good chunk of 60-77 awr), but my WRs were painfully bad at spin moves, jukes, etc (30-50 rating).
My progression saw guys get about 3-4 pts better in awareness, which would be a problem in 4 years when we're leaning on those true frosh to lead our teams and they are only 55ish ovr (since most real life frosh are started at 40).
Guy on OS said:Yes it is. I just played a game in the year 2019 with Colorado D+ against Arizona St. D+ I lost 28-0
The highest rated players in the game were an 82 WR for State and a 74 reciever for CO.
First off let me say this was with SM's AA sliders and the only good news is that with drastic and I mean drastic slider changes you might be able to play a game in the future. There was nothing overly wonky like recievers being wide open or LB's running the wrong direction or anything. It played pretty much normal with the following major problems.
First off, just one small insight into the future is it looks like gloves are a trend of the past. Almost no skill position players work gloves. Just a small annoyance of mine as I'm an equipment ho.
Anyway with "normal" sliders the game is beyond unplayable for many reasons.
First off, my QB could not throw the ball at all. He was overthowing everything 5 even 10 yards over recievers. His final stats were 12-40 with 5 Interceptions.
Second, the only passes I was able to complete for the most part were short curls and screens. This is where the low skill ratings for the recievers stood out. They were soooo lethargic, it was like they were running in slow motion for a few yards and they had no effective skill moves as we already are aware of. As well as the kicker issues.
Here is a 25 yard miss right down the middle by the CPU.
EA Sports: NCAA Football 11 Video
My defenders were also lethargic and the CPU ran for 160 yards on me. They just could not get out of blocks and move fast enough to catch up with the RB on most plays.
One other thing that bothered me to no end, and I can't figure out why this was happening is the CPU was subbing in RB's and D linemen on the offensive line. I checked the depth chart and they had linemen as backups to come in but for some reason they did not make it in. It had these RB's comming in all the time to play o-line. For me that was it... I quit playing Madden last year for a similar reason. I think in Madden they had kickers playing on the o line and I just quit playing. Here is a screen of the Arizona St. line at one point in the game. Again, these players were not listed on the depth chart as OL. There were genuine Linemen that were there as backups. These guys would just show up out of nowhere.
But anyway, it's broken beyond belief in the future. The only hope, like I said would be to make drastic slider changes that would change the CPU kicking an my QB accuracy. But, I'm not about to go and tune the game on a game by game basis which is what you would need to do based on the opponent you are playing.
jwinslow;1739325; said:Great article mac. I wonder if the recruit pool gets worse over time because in my texas sim (yr 1), I pulled in a lot of 75-70 ovr recruits w/ good awareness. The wrs had awful spin, juke, erc ratings though.
I was wondering if the rb ol glitch was just because I was redshirting most of my backups, good to know.
GOBUCKS8547;1739389; said:So it looks like we're going to have to restart at some point but we can't restart until they come out with the patch right? I don't really get into things like patches so I guess I really don't understand how they work but I'm assuming that when the game is patched then only new OD's will be fixed, not existing ones correct?
Operation Sports said:My WR WAS my kicker and punter in my 3rd year. He was better than the two kickers and one punter on my team
operation sports said:Air Force has a WR as there backup KICKER !! lol...OchoCinco anyone ?