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360 NCAA10 Movie Team Dynasty

done, just setting sliders. Should be online in a few min.

Merih, you lost out on 1-2 4.5 85 thp QB prospects, but the local speedsters like you better this time around.

Also, Lache Seastrunk is a HB, I just didn't set his position right (he's a QB). He's a scat back.
 
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We're back online, using these sliders.
Merih;1618116; said:
What do you guys think about these:

Oneback said:
A lot of you probably know me better as HookemHorns (recently changed my screen name) and know that I traded in NCAA 10 almost a month ago. After creating a set of Madden 10 sliders I decided I would rent NCAA 10 and check out what was fixed by the second patch and see if I could apply what I learned in doing Madden sliders to NCAA.

I've spent the better part of today tweaking a set and believe I have come up with a good base set of sliders and would like to know what everyone thinks. If I can get a good set working I may just come back to NCAA.

Here it is:

Gameplay Options:
Dynasty Accelerators: Disabled
Skill: All-American
Injuries: On
Fatigue: On
Quarter Length: 7 minutes
Play Clock: On
Home Field Advantage Effects: On
Ice the Kicker: On
Quiz the Quarterback: Off

Game Rules:
Offsides: 100
False Start: 100
Holding: 50
Facemask: 55
Offensive Pass Interference: 100
Defensive Pass Interference: 100
KR/PR Interference: 100
Clipping: 50
Intentional Grounding: 100
Roughing the Passer: 70
Roughing the Kicker: 50

Game AI:

Human Offense:
QB Accuracy: 35
Pass Blocking: 0
WR Catching: 40
RB Ability: 30
Run Blocking: 0

Human Defense:
Pass Coverage: 20
Pass Rush: 60
Interceptions: 5
Rush Defense: 25
Tackling: 25

Human Special Teams:
FG Power: 40
FG Accuracy: 35
Punt Power: 50
Punt Accuracy: 40
Kickoff Power: 55

CPU Offense:
QB Accuracy: 35
Pass Blocking: 0
WR Catching: 40
RB Ability: 35
Run Blocking: 0

CPU Defense:
Pass Coverage: 20
Pass Rush: 65
Interceptions: 5
Rush Defense: 25
Tackling: 20

CPU Special Teams:
FG Power: 45
FG Accuracy: 35
Punt Power: 50
Punt Accuracy: 40
Kickoff Power: 55

I will get more into how I came up with these settings tomorrow but I would really like to get feedback from everyone. So please try these out and report back your feelings.

And then the next day:

Oneback said:
Thanks to the work by Bill over at Operation Sports he found that the sliders in Madden are animation triggers more than they are difficulty sliders. For years we have all complained about suction blocking, well Bill?s work found that the pass block and run block slider determined how far away a defender had to be before the offensive player would attempt to block him. The higher the setting the further away the blocking animation is started (suction blocking). Now once the block is engaged the pass rush slider determines how easily the defender can break the block.

Tackling works much the same way. The higher the slider the further away the tackle animation is started. Once the tackle animation is started the RB ability slider determines how well the ball carrier can break out of the tackle. Now in NCAA this also effects how quick the ball carrier moves as well. If you set it to 100 you will see the CPU ball carrier move quickly and erratically.

Pass coverage determines how quickly the defender reacts to the receiver, the higher the slider the quicker the defender will react to a receivers breaks in a route while in man coverage or how quickly a defender will pick up a receiver coming into his zone. It also determines how well a jam will work. The interception slider is self explanatory.

The QB accuracy slider and the WR catching slider work in combination with each other in that the WR catching slider determines more than just how often the WR will catch the ball. Starting at the LOS it will determine the WR?s ability to get off a jam, at the break it will determine how much of a separation the wide receiver will get in the break and then once a ball is thrown it will determine how aggressive the receiver will go after the ball and then catch the ball. The QB accuracy slider determines where the ball will be placed within an area; however it also seems to determine how often the QB will have a wild throw.

Now ratings play a part in all of this. Even with the pass block slider at zero and the pass rush slider at 100 if you have a good offensive lineman matched up against a poor defender he will still make the block.

In these sliders I have tried to make everything realistic. The amount of time you have until the pass rush gets to you, how the offensive and defensive line interacts in the running game and how quickly the defender reacts to a receivers break in a route were the big things I looked at.

Never thought of sliders being animation triggers. I've run a few games with these, they are pretty good so far. Got to see if they hold up with human vs human games though.

Thoughts?
 
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I may be forgetting someone, but I believe I created:
QB Gardner
HB Seastrunk (listed as a QB)
WR Prater
WR Butch Reynolds
TE Grimble
OT Henderson
DE Miller
CB Milliner
FS Shaw
SS Elam


p.s. Archbold is among the favorites for:

4 of top-5
9 of top-11


This class has some serious speed in it. I only added 3 guys under 4.4, but the CPU added 17! :lol:
 
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Thoughts on the new sliders? The DBs seem unaware of balls thrown in the air, QBs seem less phased by the pass rush... but the trade-off is there is a lot less stupidity in the qb pressure / DL int realm of things.

Scoring seemed way too high, however.
 
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War Frogs, you're our last game in week 1.

Merih (or someone else), we should try a test game with these sliders on heisman. You'd have to create a dynasty and invite me. Ideally you'd d/l and use two teambuilder squads, but that's not as crucial.

Assuming they work, I'll make the change to heisman difficulty before week 2.
 
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So it says I did not play Oregon? lol...Played that last night. I'll go do it again.

Is there something I am doing that causes the system to not recognize my results? Something I can do to make sure it does? Don't really get why it pretends like I never played half the time.
 
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Re-check your invites, had to reload. When I quit the practice OD (where we tested the sliders), it somehow deleted this dynasty. The only thing we lost was eob's 10 hours of week 2 recruiting, so no big loss.

The sliders are a big improvement.
 
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