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Dryden

Sober as Sarkisian
Staff member
Tech Admin
https://www.extrapointsmb.com/heres...ea-sports-college-football-with-updated-info/

When is this game expected to come out?
In March of 2021, I filed a series of Open Records Requests for updates that EA Sports, or the CLC (Collegiate Licensing Corporation) were sending to NCAA schools about the game. Those FOIAs returned a project proposal, dated Jan 15, 2021, that spelled out that the company was targeting a July of 2023 release date. The proposal stated:

EA’s aim is to release a stand-alone college football game in July of 2023, allowing for the two-year game development window necessary for collecting game assets and developing game play to meet the current market demands for a unique college football game while following NCAA guidelines

But hey, that was a year ago, right? Things could change?

Additional records requests also turned up an update, sent from CLC management to multiple D-I institutions, dated Feb 25, 2022, nearly a full year after the first proposal.

That letter states:

...game development is in full swing, and the launch goal remains summer of 2023.

So there you go. I saw some graphics floating around social media suggesting a Winter 2023 release was possible, but every document I have inspected, as well as all communications I've had with individuals directly familiar with the project's development, confirm July of 23 is the current target.

What is EA asking schools for now?
The most recent proposal, dated February 25, specifically concerns band songs, crowd chants, and team-specific audio assets.

EA Sports is continuing to gather stadium assets and is now at a point where they would like to start obtaining music assets from your institution. As you can see inthe attached spreadsheet, EA is looking for information about band songs, crowd chants, and cheers, as well as when particular audio is played during the football game.
....
or crowd chants, if there aren’t any files available as reference, please provide the text of the chant (and anything EA may need to know in order to recreate it authentically, like cadence, or if there’s a specific piece of music that plays with the chant.)

This ask suggests that beyond marching bands, EA Sports is seeking to recreate the stadium experience as closely as possible for each school. So, hypothetically, if your alma mater played a specific song at the end of the third quarter, well, EA is trying to add that (if copyright allows for it) into the game. If your student section has a specific chant, well, EA is trying to get everything they need to replicate it.

I reached out and asked if this meant EA was committed to including drunk LSU fans demanding that the band play Neck, but those questions were not answered at press time.

Industry sources tell me that another realism element EA has asked schools for is additional data for spirit stickers on helmets. I'm told EA isn't just hoping to replicate the sticker asset, but sticker distribution and cadence. I.e, if you're playing as Ohio State in the first week of the season, the helmets should be plain. By early November, they should be full of stickers.

What schools are IN the game so far?
According to the Feb 25 memo, CLC is claiming that "nearly 120 institutions, athletic conferences and bowl games" have "conceptually approved participation."

However, I am told that the remaining holdouts have still provided stadium and musical assets, and are operating as if they are going to participate in the project. The holdouts, I'm told, are either because there is not currently an established mechanism for paying athletes for their likenesses to appear in the game, or because there are still a few licensing wrinkles to be ironed out for schools that currently don't operate under the CLC umbrella.

The industry expectation is that every single FBS institution, including the newest members joining from FCS, will participate in the game at launch.

What's the latest on player participation in the game?
In case there is any confusion, EA Sports WANTS to include player likeness in this game, and they want to pay athletes to do it. I've been told the company has wanted to do this for years, but prior to NIL, there wasn't a mechanism to do so without risking player eligibility.

The way for EA to pay the athletes now is for them to secure a group license. This is logistically difficult in the college space, since there is no college football player union or collective bargaining unit, but group licenses for college athlete products already exist, and are continuing to grow. Just last week, after all, Topps announced a new program to launch college football and basketball player trading cards.

I'm told there is optimism that the framework for a college football player video game group license could be announced as early as this summer. There was some hope it could have happened even earlier, but some shakeups in the college group license industry has made things a teensy bit more complicated. I'm told that when the framework of an agreement is announced, the licensing agent won't have anywhere close to every college football player, but will hope to sign the rest up after securing rights for a critical mass of athletes.

One fun wrinkle to watch for...some college athletes have reportedly already signed their exclusive NIL rights to collective groups. While I have not been told there's a meaningful risk that these athletes won't be in the video game, I have been told by industry sources that athletes who have done this will have a bigger paperwork headache to get in the game, and complications could arise, depending on the collective and the specific contract. I'm assuming that any collective that makes it harder for athletes to be in the game is going to face a big time recruiting disadvantage, no matter how many bags they drop.

In the very unlikely event that EA is unable to secure player likenesses, the video game is still schedule to publish, but it will not include every single FBS program. According to the 2021 memo, such a game would also not include the ability to edit rosters.

How much do schools make for participating in the game?
Each school's guarantee is determined by their "Tier", according to the 2021 memo. A school's Tier is based on the number of AP Top 25 finishes over a ten year period, a period that will include the 2022 college football season. According to the memo, those tier amounts are:

Tier 1: $104,900

Tier 2: $62,900

Tier 3: $41,900

Tier 4: $10,400

EA also confirmed that DLC will be a part of the game, and that such content "creates additional revenue streams that will be shared with participating institutions as incremental revenue above royalties." I am told that EA is prepared to do the same with athletes as well.

Our previous FOIA work showed that not every school was thrilled with this Tier structure.
 
https://www.extrapointsmb.com/heres...ea-sports-college-football-with-updated-info/

When is this game expected to come out?
In March of 2021, I filed a series of Open Records Requests for updates that EA Sports, or the CLC (Collegiate Licensing Corporation) were sending to NCAA schools about the game. Those FOIAs returned a project proposal, dated Jan 15, 2021, that spelled out that the company was targeting a July of 2023 release date. The proposal stated:

EA’s aim is to release a stand-alone college football game in July of 2023, allowing for the two-year game development window necessary for collecting game assets and developing game play to meet the current market demands for a unique college football game while following NCAA guidelines

But hey, that was a year ago, right? Things could change?

Additional records requests also turned up an update, sent from CLC management to multiple D-I institutions, dated Feb 25, 2022, nearly a full year after the first proposal.

That letter states:

...game development is in full swing, and the launch goal remains summer of 2023.

So there you go. I saw some graphics floating around social media suggesting a Winter 2023 release was possible, but every document I have inspected, as well as all communications I've had with individuals directly familiar with the project's development, confirm July of 23 is the current target.

What is EA asking schools for now?
The most recent proposal, dated February 25, specifically concerns band songs, crowd chants, and team-specific audio assets.

EA Sports is continuing to gather stadium assets and is now at a point where they would like to start obtaining music assets from your institution. As you can see inthe attached spreadsheet, EA is looking for information about band songs, crowd chants, and cheers, as well as when particular audio is played during the football game.
....
or crowd chants, if there aren’t any files available as reference, please provide the text of the chant (and anything EA may need to know in order to recreate it authentically, like cadence, or if there’s a specific piece of music that plays with the chant.)

This ask suggests that beyond marching bands, EA Sports is seeking to recreate the stadium experience as closely as possible for each school. So, hypothetically, if your alma mater played a specific song at the end of the third quarter, well, EA is trying to add that (if copyright allows for it) into the game. If your student section has a specific chant, well, EA is trying to get everything they need to replicate it.

I reached out and asked if this meant EA was committed to including drunk LSU fans demanding that the band play Neck, but those questions were not answered at press time.

Industry sources tell me that another realism element EA has asked schools for is additional data for spirit stickers on helmets. I'm told EA isn't just hoping to replicate the sticker asset, but sticker distribution and cadence. I.e, if you're playing as Ohio State in the first week of the season, the helmets should be plain. By early November, they should be full of stickers.

What schools are IN the game so far?
According to the Feb 25 memo, CLC is claiming that "nearly 120 institutions, athletic conferences and bowl games" have "conceptually approved participation."

However, I am told that the remaining holdouts have still provided stadium and musical assets, and are operating as if they are going to participate in the project. The holdouts, I'm told, are either because there is not currently an established mechanism for paying athletes for their likenesses to appear in the game, or because there are still a few licensing wrinkles to be ironed out for schools that currently don't operate under the CLC umbrella.

The industry expectation is that every single FBS institution, including the newest members joining from FCS, will participate in the game at launch.

What's the latest on player participation in the game?
In case there is any confusion, EA Sports WANTS to include player likeness in this game, and they want to pay athletes to do it. I've been told the company has wanted to do this for years, but prior to NIL, there wasn't a mechanism to do so without risking player eligibility.

The way for EA to pay the athletes now is for them to secure a group license. This is logistically difficult in the college space, since there is no college football player union or collective bargaining unit, but group licenses for college athlete products already exist, and are continuing to grow. Just last week, after all, Topps announced a new program to launch college football and basketball player trading cards.

I'm told there is optimism that the framework for a college football player video game group license could be announced as early as this summer. There was some hope it could have happened even earlier, but some shakeups in the college group license industry has made things a teensy bit more complicated. I'm told that when the framework of an agreement is announced, the licensing agent won't have anywhere close to every college football player, but will hope to sign the rest up after securing rights for a critical mass of athletes.

One fun wrinkle to watch for...some college athletes have reportedly already signed their exclusive NIL rights to collective groups. While I have not been told there's a meaningful risk that these athletes won't be in the video game, I have been told by industry sources that athletes who have done this will have a bigger paperwork headache to get in the game, and complications could arise, depending on the collective and the specific contract. I'm assuming that any collective that makes it harder for athletes to be in the game is going to face a big time recruiting disadvantage, no matter how many bags they drop.

In the very unlikely event that EA is unable to secure player likenesses, the video game is still schedule to publish, but it will not include every single FBS program. According to the 2021 memo, such a game would also not include the ability to edit rosters.

How much do schools make for participating in the game?
Each school's guarantee is determined by their "Tier", according to the 2021 memo. A school's Tier is based on the number of AP Top 25 finishes over a ten year period, a period that will include the 2022 college football season. According to the memo, those tier amounts are:

Tier 1: $104,900

Tier 2: $62,900

Tier 3: $41,900

Tier 4: $10,400

EA also confirmed that DLC will be a part of the game, and that such content "creates additional revenue streams that will be shared with participating institutions as incremental revenue above royalties." I am told that EA is prepared to do the same with athletes as well.

Our previous FOIA work showed that not every school was thrilled with this Tier structure.

Hopefully this isn't Madden with new paint pixels.
 
Upvote 0
https://247sports.com/college/ohio-...on-listed-as-possible-cover-faces--189965398/

NCAA football video game news: Nick Saban, TreVeyon Henderson listed as possible cover faces
By RILEY GATES 23 hours ago

The Block: Who should be on the cover of 2023's EA Sports college football video game?

College football fans are buzzing with excitement right now, as the game continues to undergo massive changes with NIL, realignment and more. Among the changes coming to the game is the return of the EA Sports college football video game, thanks to name, image and likeness rules. On 247Sports’ The Block, on Monday, Carl Reed and Blake Brockermeyer shared their takes on who should be the cover when the game returns in July of 2023.

“To me, the next guy up would be TreVeyon Henderson, the running back at Ohio State,” Brockermeyer said. “I think with the NIL the way it is now, I think all these kids are getting a piece of the pie. I’m sure that cover boy will get a little bit more. But he’s a dynamic player that’s got to be one of the — he’s a Heisman candidate this year. But I think next year will be his year.”

By the time that the game cover will be released, Henderson will likey have another huge season under his belt. However, one could argue that Henderson is the top running back in the country this season as well. The former five-star prospect went for 1,248 yards and 15 touchdowns as a freshman, far surpassing the expectations that were placed on him coming into the season.

Playing for Ohio State will put Henderson on quite the platform to be the cover athlete. However, he is far from the only big name in the sport when the time comes to make a decision. In fact, there is an even bigger name that could land the cover and be considered a bit outside the box.

...
 
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Hopefully this isn't Madden with new paint pixels.
I’m fully expecting this to be exactly the case because it is the laziest and cheapest thing they can possibly do. They know it will be a huge seller with a returning market every single year, so why shouldn’t they set the bar super low and then make incremental “improvements” each year to keep people coming back for more.
 
Upvote 0
I’m fully expecting this to be exactly the case because it is the laziest and cheapest thing they can possibly do. They know it will be a huge seller with a returning market every single year, so why shouldn’t they set the bar super low and then make incremental “improvements” each year to keep people coming back for more.

You make me sad. You ain't wrong but you still bring rain clouds.
 
Upvote 0
NCAA 23 Is Going To Be Terrible
History lesson out of the way. When EA Sports discontinued the series after NCAA 14, the game was still in a good place. Released on the PS3 and Xbox 360, gameplay was still solid and the game still had its charm over the Madden series.

In its absence, a dedicated online community has continued to do roster updates every season and NCAA 14 has still held up as a very playable game to this day for those looking to get their college football fix.

So if you are excited with what NCAA 23 could look like after ten years of technological improvements, don’t be.

The Madden series has provided the blueprint for what EA Sports is going to do with the series.

The YouTube channel SoftDrink TV has a lot of quality videos chronicling how Madden has gone downhill since moving to the PS4/Xbox One and hasn’t improved since moving to the PS5/Xbox Series X.

The series has removed numerous features that used to be in the game, gameplay has become stagnant to the point where the Madden Bowl champion in 2020 won the tournament without throwing a single pass, and franchise mode has been completely ignored in favor of the micro transaction riddled Ultimate Team mode.

When you load up NCAA 23, I guarantee the first thing you are going to be greeted with is a menu pushing you to NCAA Ultimate Team.

And they are going to market it with things like “Imagine Tim Tebow throwing to Peter Warrick!” or “Now Maurkice Pouncey can block for Warrick Dunn!”

I don’t want to do that.

Ever.

I want to load up the game, start a dynasty with Anthony Richardson at the helm, and prove to Dan Mullen why he backed the wrong guy in 2021.

”But Ben, the game will still have Dynasty mode. You can still do that.”

Yeah, and it’s going to be terrible. Franchise mode in Madden is so bare bones that most decisions you make are surface level choices and have no actual impact on your franchise. They tried to implement “Coaching Staffs” this year and you could hire and fire coaches for your entire staff.

This was their big marketing pitch for franchise this year, the thing you could already do in NCAA 07.

NCAA 23 should bring an opportunity for Gator fans to re-establish the Florida brand. But in reality, the game is going to push you to do anything but play as the Florida Gators.

And the game is going to reward calling the same five plays over and over rather than using actual football logic.

And the game is going to find a way to suck any of the charm that makes college football what it is.

NCAA 23 is going to be terrible. And you know it.

https://hailfloridahail.com/2022/06/23/ncaa-23-terrible-florida-gators/
 
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I hope they have an integrated Playoff Selection Show, mostly so I can be furious that my Kent State Golden Flashes, who I've guided to another 13-0 season, gets left out yet again.

In a perfect world, they've have a few choices for Dynasty mode, depending on how detailed you want to be. But with staff building, NIL, transfer pools, etc. the season by season simming will take forever. It'd be nice to have a 'traditional' format kind of like 2007 had where you could recruit much, much quicker or do the detailed recruiting modes.
 
Upvote 0
There’s a CFB sin on Steam called Football Coach: College Dynasty. It’s worth the $12. Pretty simple, yet I’ve had a good time with it.

Might scratch the itch for those of you who like the team building aspect as much as the playing football part. You don’t actually play football in this one. You can call plays, recruit, hire/fire coaches, training.. stuff like that
 
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